August 20th, 2007
IGN.com have reported what we already suspected:
UK, August 20, 2007 - After already announcing Xbox 360 price cuts in North America and Australia, Microsoft has finally announced that the UK is getting a reduction too. As from Friday August 24, the Premium pack will be knocked down by 30 notes to 249.99 GBP and the Core console will cost 179.99 GBP - a saving of 20 quid.
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August 19th, 2007
During the Opening Ceremony to BlizzCon 2007, Vice-President Frank Pearce announced to a packed hall of thousands that the second official expansion to World of Warcraft – Wrath of the Lich King – is in development. Prepare to enter the harsh, icy continent of Northrend, battle to the new extended level cap of 80, lay waste to destructible buildings with fierce siege engines, and rise as the game’s first hero class - the necromantic Death Knight! All of these new features and more await in the domain of the undead.
And at the end of the journey, brooding in the depths of Icecrown, waits the Lich King Arthas upon the Frozen Throne. Challenge him if you dare…
To learn more, check out the official Wrath of the Lich King website, featuring the announcement trailer, background information on the expansion’s starting areas, screenshots, artwork, and much, much more.
Visit the Wrath of the Lich King Website now!
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August 17th, 2007
IGN.com have reported the Turok game slated for Autumn 2007 release has been delayed:
UK, August 16, 2007 - Although it was originally slated for an Autumn release (or Fall, for our America cousins), the next-gen version of dinosaur-hunting FPS Turok has now been pushed back until February 8, 2008.
According to publisher Disney Interactive, Turok’s developer Propaganda Games wants more time to iron out any issues and ensure it’s perfect for release. So, we guess you’ll just have to wait a little bit longer to try and slit a T-rex’s throat with a hunting knife.
Could this be a strategic move due to the likes of Halo 3, Assasins Creed and soon to be released Bioshock coming out at the End of the year?
Who knows but at least it gives the DDP to iron out bugs and make improvements.
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August 16th, 2007
More of the FAQ’s on everyone’s mind found on GameSpot:

We’ve got more for you about Halo 3’s co-op, the Heroic and Legendary levels, whether Halo 3 will beat Gears of War in the Xbox Live stakes, and details about the existence (or not) of the PC version.
You may have already read our recent article with Bungie writing lead Frank O’Connor, but we just had to find out more about what’s sure to be one of the biggest games of the year, Halo 3. We cornered O’Connor in Sydney, Australia, today and interrogated him further on how the game’s four player co-op will work, what difficulty levels will be the most appropriate for experienced players, and much more.
DIFFICULTY
GameSpot AU: Tell us about the game’s difficulty. How will the gameplay experience change depending on what difficulty level you’re playing it at?
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August 16th, 2007
IGN.com have reported:
IGN AU just came out of interviews with Lars Bakken (Multiplayer Designer) and Frank O’Connor (Writing Lead) at Bungie. Straight from Lars, here’s the description of the newest map, ‘Narrows’:
“It’s a Forerunner structure. It’s embedded in this cliff wall and it’s a bridge. Imagine the - if you’re familiar with Halo 1 - imagine the bridge from Assault on the Control Room, expanded, and made for multiplayer, so it’s got multiple levels and each side has kind of a dug in section, and it’s mirrored so on one side of each of the bases there’s actually a Man Cannon, and if both sides take it at the same time they’ll actually meet in mid-air, which is pretty cool.
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